Lightless
This game was made for the PirateSoftware game jam July 2024.
Controls:
Movement: Directional-arrow keys on your keyboard
Z - Interact
X - Toggle Light
Game Design Document: https://docs.google.com/document/d/1-RuT043Mdra7e-FO1Vhu0U44saNZO9wWtq10Af-Dd6k/...
Status | Released |
Platforms | HTML5 |
Authors | EttNollNio, kandarian |
Genre | Puzzle |
Tags | Singleplayer, Sokoban |
Download
Download
Game Design Document
External
Comments
Log in with itch.io to leave a comment.
Thank you to everyone who's been playing our game so far and I appreciate your feedback. I think we've found where the bug that people who resets the game in the "3rd" room( I think the In-game name is Room 2), Because this room is reused in the 5th room the player enters. Which seems to cause problems when our scene manager resets our scene.
I'd normally look at resubmitting a new one, but this bug was found out way too late. Its been a learning lesson in how to do QA in the future for this as I go forward making features and testing them I need to double check all scenes that implement the same feature that none of them break when doing the exact same thing.
I tried to reset in the 3rd room and met a tremendous amount of bugs.
Your ideas seems interesting
Thank you for your feedback, that room has had a bug found that we'll work on sorting out. I hope you'll consider replaying the game despite the bug and consider trying it again without using the restart feature ( Since it does seem it breaks some, but not all, rooms )
Great idea for a concept! I got stuck on Room 5 though, it would be nice to have a keybind for resetting the level instead of a button on the wall. I managed to get the mirror stuck in front of the button and now I can't proceed anymore. Also some more direction on whether or not certain objects can be interacted with and how would help a lot with not getting stuck.
Thank you for your feedback! I did not consider the mirrors being pushed in the way of the button to reset that room during its design. However did you try using the interact button with the mirrors? :)
I did, but I had to use trial and error to figure that out. Not a bad thing, it just might be a point of annoyance for some players.